Garden
Garden is a unique sensory experience that evokes awe, discovery and creative world-building through a stunningly realised responsive musical environment.
Killbox
BAFTA Scotland nominated online game and installation that challenges the complexities of drone warfare and the virtualisation of killing.
Shpeel
Interactive installation exploring mental health at the London Design Biennale 2018.
Hello World
Light and sound installation for the grand opening of V&A Dundee design museum, and a visual design collaboration with Agency of None.
Arcadia
A grassroots celebration exploring independent, alternative, and experimental play in games, space and culture.
Playable Architecture
Audience generated interactive projection mapping on St Mary's Steeple for the Scottish year of Architecture finale in Dundee- Scotland's City of Design and centre of games.
Monkey Business Lunch!
Online game commissioned by National Museums Scotland created through a co-design process with school pupils across Scotland.
GamePlay
A series of game and theatre workshops, an interactive performance and a short documentary film capturing young peoples experience of retro games.
Imprint 101
Commission from International Festival of Design for a dynamic light and sound installation in the cavernous space of a Printworks factory.
Dolly & the Atom Smasher
Online game commissioned by National Museums Scotland created through a co-design and game jams with school pupils.
Unlock Digital
Year long residency and series of workshops between Biome Collective and Hot Chocolate Trust, working with young people to explore digital art, technology and collaboration.
Monarch of the Glen
Workshops in partnership with Culture Perth and Kinross for young people exploring modern Scottish identity through the context of the Monarch of the Glen painting as part of the National Galleries of Scotland collection.
Drawn to Light
A spectacular lightshow using projection mapping, generative art and motion graphics created in collaboration with composer and musician Jonnie Common. The live performance celebrated the 150th anniversary of The McManus Art Gallery & Museum.
Remembering Witch’s Blood
Theatre and creative technology meet in an immersive experience taking place in an abandoned factory.